The original game was released back in The story of Turok: Dinosaur Hunter tells about a fantasy world filled with bloodthirsty dinosaurs, various traps, puzzles and various deadly weapons. Turkey Remaster gameplay is based on the same principles, but greatly improves all aspects of the original, from the graphics to the gameplay mechanics. A huge number of innovations are also introduced.
The protagonist is an experienced dinosaur hunter who finds himself and his partners on an alien planet. The gameplay has platformer elements like Tomb Raider. Adventure starts at the level hub, where there are 7 portals, allowing you to move to new stages. Explore locations, collect keys, activate mechanisms, and look for an opportunity to move to a new location using the portal found.
Collect shards of the relic Chrono-Sceptre. On each location is one artifact. On Hearing I was to give the verdict on a new Turok game , one that was created by a brand-new development team and that sneaked onto shelves while most people weren't looking, I was ready to rip into it like a T-Rex in a paddock of American tourists.
However, despite its obvious console roots, Turok isn't that bad - it's just primeval bog-standard. In the late '90s, the Turok series pioneered great FPS graphics well, it was the first game I saw with lens flare and innovative weapons such as the cerebral bore.
Propaganda may have dumped that excellent decapitator, but they've retained the central hero, reinventing him as a gung-ho marine, sent to a terraformed planet to bring down a renegade leader. Turok is a very linear shooter, but even so, you can often get lost in the samey-looking tropical jungle.
Luckily, tapping Fl offers help - a white arrow near your crosshair, indicating where you have to trudge to your next objective. And trudge you will. Unbelievably, there's no run option - a huge disadvantage when you're attempting to flee the attentions of massive meat-eating predators.
You can only perform comedic rolls left and right to avoid the snapping jaws. Combat is a well-worn mix of closeup attacks, hectic firefights and sniping -with the odd gun turret thrown in. Turok's hunting knife is often the best weapon against scores of prehistoric predators, as any close proximity to them allows you to press the left mousebutton to trigger one of a few satisfying "stab dinosaur" animation sequences.
These show Turok ruthlessly wrestling and hacking the poor creatures to death - although it's rather hit-and-miss when it works. You can also use the knife to slice the throats of any human foes if you manage to sneak up behind them, but with no stealth indicators and patchy Al, it's easy to alert them to your sneaking presence and you soon have to resort to larger weaponry.
Far more effective stealth kills are achieved by using Turok's trusty bow, which can be used to snipe distant enemies. However, the main weapons - trusty items such as the shotgun, pulse rifle and flamethrower - are your main staple. Each has alternative fire modes, such as the sticky bomb gun's ability to create smart mini-minefields that send ragdoll bodies flying. Although there is a decent selection of firepower, a splattering of blood and the ability to dual-wield, the weapons just don't feel meaty enough -enemies seem to take an endless barrage of bullets before they'll stubbornly give up and lie down, dead.
As you've got me talking about negatives there are also the stupid action events, where you have to tap keys or mouse buttons to escape the jaws of dinosaurs, which help make Turok feel like a kid's game. Then there's the annoying checkpoint saving system, invisible walls and objects you can walk straight through, boring characters and dialogue, and uninspired level design.
Upon arrival on the planet, you understand that in addition to the army of thugs, dinosaurs of all stripes and species, as well as various giant insects, roam the surface of this world, reminiscent of Jurassic Park. According to the plot, the protagonist is an Indian, so his arsenal includes some exotic weapons of the world, in particular, a powerful bow that allows you to eliminate opponents silently.
In addition to the bow, the protagonist has at his disposal a hefty cleaver, with which he easily cuts off heads and hacks through his own path, as well as 2 firearms, one of which is the main one, the other is secondary. Cannons can be changed over the course of the play. In addition, the Turok is able to shoot from two at the same time, and the barrels do not have to be the same, but must be with the option of holding in one hand.
For example, you can take a shotgun in your right hand, and an assault rifle or a mini-grenade launcher in your left. The basis of the gameplay in Turok is shooting and the so-called quick-time events. There is no need to look for first-aid kits, because health is replenished automatically, improvements are not provided in any variations, collectible items have not been delivered either.
As they say, run and shoot, sometimes pick up ammo from the floor.
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