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The Problem with popularity is that everyone ends up hating you. Or, if you prefer your aphorisms slightly shorter, success breeds contempt. Just look at Man Utd. And so it is with Harry Potter. Had J K Rowling's books been confined to the kiddie's section of the library and the praise for them kept in obscure journals of children's literature no one's heckles would be raised by the sight of the bespectacled, scarfaced chimp.
But when the arrival of a new novel makes headline news, every trend-following moron on public transport has their faces contorted into frowns of concentration over one of the colourful books and you can't go through the check-out till of your local supermarket without knocking over a stall of bloody chocolate broomsticks, the only natural reaction is to start snarling like a rabid dog. Especially when the full force of the next film's marketing campaign rubs your nose into the whole thing and, even worse, your favourite magazine runs a two-page review of the tie-in game.
There are two reasons why the Harry Potter games matter. One is that the books are actually damn good - some of the best escapist fiction available in fact - and the games do a better job of recreating Hogwarts than the films do. The other reason is that decent PC games for kids are inexplicably rare. Granted, not many seven year-olds will get a Pentium 4 instead of a GameCube for Christmas, but does that mean PC-owning parents should have to settle for Virtual Barbie when they try to introduce their children to computers?
Last year's The Philosopher's Stone was a pleasant surprise for this reason. It was simple, short and aimed squarely at the pubeless population, while managing at the same time to be a well-crafted and entertaining game too. This year's effort is pretty much identical and follows the traditional corporate sequel formula of bigger is better. In theory, this is a good thing, since one of the flaws of last year's title was its shortness.
The problem, as always, is that bigger just isn't enough. It's obvious the developers have had more time to spend on the game with the technology and gameplay core already in place. So, instead of last year's pathetic drawn sketch opening, we're treated to a proper intro movie following the events from the book and narrated by the brilliant Stephen Fry also responsible for the audio books.
It's only his appropriately enchanting voice that makes the saturation of such cut-scenes throughout the game bearable.
The graphics, inevitably, are better, and Hogwarts seems ingredients in exchange for the Bertie Botts Every Flavour Beans you collect Pac-Man -like through every level and a new duelling sub-game to add to the Quidditch league. This wizard version of football has also been changed, although hardly improved. While before you had the freedom to fly wherever you wanted in search of the golden snitch, this time you follow it automatically. All data is time stamped September 6th, despite the included April 12th splash image.
The final retail game released on November 14th, The included data is a mixture of a full game build, various developer tools, source code, and source assets. Source was provided by an anonymous former developer. Contents of the folder are exactly the way the developer left it after being written to a disc CD-ROM e.
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